#include <stdio.h>
typedef struct {
double x, y;
} Point;
typedef struct {
Point topLeft;
Point bottomRight;
} Rectangle;
int isPointInsideRectangle(Point p, Rectangle rect) {
return (p.x >= rect.topLeft.x && p.x <= rect.bottomRight.x &&
p.y >= rect.topLeft.y && p.y <= rect.bottomRight.y);
}
int main() {
Rectangle rect = {{0.0, 0.0}, {7.0, 7.0}};
Point p = {3.0, 2.0};
if (isPointInsideRectangle(p, rect)) {
printf("The point is inside the rectangle.\n");
} else {
printf("The point is outside the rectangle.\n");
}
return 0;
}
/*
run:
The point is inside the rectangle.
*/