#include <iostream>
struct Point {
double x, y;
};
struct Rectangle {
Point topLeft; // Top-left corner of the rectangle
Point bottomRight; // Bottom-right corner of the rectangle
};
bool isPointInsideRectangle(const Point& p, const Rectangle& rect) {
return (p.x >= rect.topLeft.x && p.x <= rect.bottomRight.x &&
p.y >= rect.topLeft.y && p.y <= rect.bottomRight.y);
}
int main() {
Rectangle rect = {{0.0, 0.0}, {7.0, 7.0}}; // Rectangle from (0,0) to (7,7)
Point p = {3.0, 2.0}; // Point to check
if (isPointInsideRectangle(p, rect)) {
std::cout << "The point is inside the rectangle.\n";
} else {
std::cout << "The point is outside the rectangle.\n";
}
}
/*
run:
The point is inside the rectangle.
*/