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How to draw a rectangle with Raylib in C

1 Answer

0 votes
#include "raylib.h"

#define WIDTH 800
#define HEIGHT 600

int main()
{
    InitWindow(WIDTH, HEIGHT, "Raylib Draw Rectangle");

    // Main game loop
    while (!WindowShouldClose()) // Detect window close button or ESC key
    {
        BeginDrawing();

        ClearBackground(RAYWHITE);

        // Draw a color-filled rectangle
        // void DrawRectangle(int posX, int posY, int width, int height, Color color);  
        DrawRectangle(WIDTH / 4 * 2 - 60, 100, 130, 60, GREEN);

        // Draw a vertical-gradient-filled rectangle
        // void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right);
        DrawRectangleGradientH(WIDTH / 4 * 2 - 90, 170, 200, 130, GREEN, BLUE);

        // Draw rectangle outline
        // void DrawRectangleLines(int posX, int posY, int width, int height, Color color);     
        DrawRectangleLines(WIDTH / 4 * 2 - 60, 310, 140, 60, GREEN); 

        EndDrawing();
    }

    CloseWindow(); // Close window and OpenGL context

    return 0;
}


/*
run:


*/

 



answered Jan 12, 2025 by avibootz

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