#include "raylib.h"
#define WIDTH 800
#define HEIGHT 600
int main(void)
{
InitWindow(WIDTH, HEIGHT, "Raylib DrawTriangle() Top Left Corner");
SetTargetFPS(60);
// Main game loop
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(BLACK);
DrawTriangle((Vector2) { 5.0f, 0.0f },
(Vector2) { 0.0f, 5.0f },
(Vector2) { 10.0f, 5.0f }, GREEN);
EndDrawing();
}
CloseWindow(); // Close window and OpenGL context
return 0;
}
/*
run:
*/