<canvas id="canvas"></canvas>
<script type="text/JavaScript">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.arc(120, 120, 75, 0, Math.PI * 2, false);
ctx.clip();
ctx.fillRect(0, 0, 120, 120);
</script>