<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// void ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
ctx.beginPath();
ctx.arc(100, 100, 70, 0, 2 * Math.PI);
ctx.stroke();
</script>