#include "raylib.h"
#define WIDTH 800
#define HEIGHT 600
int main(void)
{
InitWindow(WIDTH, HEIGHT, "Raylib - Draw a small running triangle from the top left corner to the end of the screen");
SetTargetFPS(60);
float pos = 0.0f;
float gap = 0.0f;
// Main game loop
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(BLACK);
DrawTriangle((Vector2) { 5.0f + pos + gap, 0.0f },
(Vector2) { 0.0f + pos + gap, 5.0f },
(Vector2) { 10.0f + pos + gap, 5.0f}, GREEN);
pos += 5.0f;
gap += 4.0f;
EndDrawing();
}
CloseWindow(); // Close window and OpenGL context
return 0;
}
/*
run:
*/