#include "raylib.h"
#define WIDTH 800
#define HEIGHT 600
int main()
{
InitWindow(WIDTH, HEIGHT, "Raylib Draw Triangle");
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw a color-filled triangle
// void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
DrawTriangle((Vector2) { WIDTH / 2.0f, 80.0f },
(Vector2) { WIDTH / 2.0f - 50.0f, 160.0f },
(Vector2) { WIDTH / 2.0f + 50.0f, 160.0f }, GREEN);
// Draw a regular polygon
// void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
DrawTriangleLines((Vector2) { WIDTH / 2.0f, 180.0f },
(Vector2) { WIDTH / 2.0f - 30.0f, 240.0f },
(Vector2) { WIDTH / 2.0f + 30.0f, 240.0f }, GREEN);
EndDrawing();
}
CloseWindow(); // Close window and OpenGL context
return 0;
}
/*
run:
*/