program DiceRollProgram;
uses
crt;
function RollDice: integer;
begin
RollDice := Random(6) + 1; { returns 1..6 }
end;
var
dice1, dice2: integer;
begin
Randomize; { seed the RNG once }
dice1 := RollDice;
dice2 := RollDice;
writeln('Dice 1: ', dice1);
writeln('Dice 2: ', dice2);
end.
(*
run:
Dice 1: 4
Dice 2: 2
*)