#include <SDL3/SDL.h>
#if _WIN32 // PLATFORM_WINDOWS
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow) {
if (!SDL_Init(SDL_INIT_VIDEO)) {
//SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
MessageBoxA(0, SDL_GetError(), "Couldn't initialize SDL", MB_OK);
return 3;
}
SDL_Window* window;
SDL_Renderer* renderer;
if (!SDL_CreateWindowAndRenderer("SDL3 Draw random points on a rectangle", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
//SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
MessageBoxA(0, SDL_GetError(), "Couldn't create window and renderer", MB_OK);
return 3;
}
SDL_Event event;
static SDL_FPoint points[550];
for (int i = 0; i < SDL_arraysize(points); i++) {
points[i].x = (SDL_randf() * 470.0f) + 100.0f;
points[i].y = (SDL_randf() * 300.0f) + 100.0f;
}
while (1) {
SDL_PollEvent(&event);
if (event.type == SDL_EVENT_QUIT) {
break;
}
// backround color
SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); // dark gray
SDL_RenderClear(renderer); // start with a blank dark gray canvas
SDL_FRect rect;
// draw a filled rectangle
SDL_SetRenderDrawColor(renderer, 13, 98, 76, SDL_ALPHA_OPAQUE); // mix color - towards green
rect.x = rect.y = 100;
rect.w = 470;
rect.h = 300;
SDL_RenderFillRect(renderer, &rect);
// draw points across the rectangle
SDL_SetRenderDrawColor(renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); // yellow
SDL_RenderPoints(renderer, points, SDL_arraysize(points));
SDL_RenderPresent(renderer); // put all on the screen
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
#endif