#include <iostream>
#include "SDL.h"
#define WIDTH 1200
#define HEIGHT 800
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
std::cout << "SDL_Init Error: " << SDL_GetError();
return -1;
}
SDL_Window* window = SDL_CreateWindow("SDL",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 0); // Blue
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
int width, height;
SDL_GetWindowSize(window, &width, &height);
std::cout << "width = " << width << " height = " << height;
int close = 0;
while (!close) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
close = 1;
break;
}
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
/*
run:
width = 1200 height = 800
*/