#include <stdio.h>
#include <SDL.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init Error: %s", SDL_GetError());
return 3;
}
SDL_Window* window = SDL_CreateWindow("Create Rectangle",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
800, 600,
SDL_WINDOW_RESIZABLE);
SDL_Rect r;
r.w = 90;
r.h = 40;
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Texture* texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
800,
600);
SDL_Event event;
while (1) {
SDL_PollEvent(&event);
if (event.type == SDL_QUIT)
break;
r.x = rand() % 500;
r.y = rand() % 500;
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderDrawColor(renderer, 0x00, 0x77, 0x00, 0x00);
SDL_RenderClear(renderer);
SDL_RenderDrawRect(renderer, &r);
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0x00);
SDL_RenderFillRect(renderer, &r);
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_Quit();
return 0;
}