#include <stdio.h>
#include <SDL.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
}
SDL_Window* window = SDL_CreateWindow("SDL",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 0); // Blue
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
int close = 0;
while (!close) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
close = 1;
break;
}
}
}
SDL_Quit();
return 0;
}