#include <glad/glad.h>
#include <glfw3.h>
#include <iostream>
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
// glfw: when window size changed this callback function executes // glfwSetFramebufferSizeCallback
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
// glfw: the viewport matches the new window dimensions
glViewport(0, 0, width, height);
}
int main()
{
// glfw: initialize
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 5);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// glfw: create window
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "Window Title", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << "\n";
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// glad: load all OpenGL function pointers
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << "\n";
return -1;
}
int max_vattributes;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vattributes);
std::cout << "Maximum vertex attributes supported: " << max_vattributes << std::endl;
return 0;
}
/*
run:
Maximum vertex attributes supported: 16
*/