#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <stdio.h>
int main(void)
{
if (!glfwInit()) {
printf("glfwInit() Error!");
return -1;
}
GLFWwindow *window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
if (!window) {
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if (glewInit() != GLEW_OK) {
printf("glewInit() Error!");
return -1;
}
glClearColor(0.196078f, 0.6f, 0.8f, 1.0f); // SkyBlue
while (!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
/*
run:
*/