#include <stdio.h>
#include <ctype.h>
int main(void)
{
char s[] = "Unreal\tEngine 4 - DirectX 12\n";
int i = 0;
/* white-space list:
' ' space (SPC)
'\n' newline (LF)
'\r' carriage return (CR)
'\t' horizontal tab (TAB)
'\v' vertical tab (VT)
'\f' feed (FF)
*/
while (s[i])
{
if (isspace(s[i]))
printf("index - %d is isspace\n", i);
i++;
}
return 0;
}
/*
run:
index - 6 is isspace
index - 13 is isspace
index - 15 is isspace
index - 17 is isspace
index - 25 is isspace
index - 28 is isspace
*/