#include "raylib.h"
#define WIDTH 800
#define HEIGHT 600
int main()
{
InitWindow(WIDTH, HEIGHT, "Raylib Draw Circle");
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
BeginDrawing();
ClearBackground(RAYWHITE);
// void DrawCircle(int centerX, int centerY, float radius, Color color);
DrawCircle(WIDTH / 2, HEIGHT / 2, 60, DARKGRAY);
// void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer);
DrawCircleGradient(WIDTH / 5, 200, 60, GREEN, SKYBLUE);
// void DrawCircleLines(int centerX, int centerY, float radius, Color color);
DrawCircleLines(WIDTH / 5, 380, 80, DARKBLUE);
EndDrawing();
}
CloseWindow(); // Close window and OpenGL context
return 0;
}
/*
run:
*/